![]() Speaking of levels, there are forty to play through in total that are set across six different locales, with each bringing with it new gameplay mechanics, weapons, and puzzling elements to keep things fresh. ![]() Admittedly, it always maintains this slightly floaty feeling that can feel a little unnatural, but it becomes so intuitive to play and kept a wide grin on my face as I blasted through each level in the game. Whether it’s kicking a skateboard in an enemy’s face before blasting them with bullets, bouncing bullets off whatever surfaces you can find to take out an unaware enemy, sniping a foe from up-close to give their skull a nice pop, or spinning out of control and blasting enemies with non-stop gunfire – My Friend Pedro is simply full of fun action-packed moments that become easy to pull off. When it does finally click though and you start stringing together stylish actions with ease? Wow, it feels good. I’ll admit, it did have me wondering if I was going to have a good time with the game at first or if I was just going to be left disappointed that it didn’t seem to be clicking with me. The thing is, My Friend Pedro rewards the player for playing with style and utilising everything around them, so trying to figure out the controls and feel like you’re playing the game how it’s meant to be (or in a way that’s as awesome as the aforementioned GIFs looked) can be pretty difficult. Between running around, aiming and shooting multiple weapons at a time (and using them effectively within the environment), spinning around to avoid incoming bullets, and slowing down time in-between it all, there’s quite a lot to learn and keep on top of. Whilst it is a blast to play though, there is a learning curve to My Friend Pedro that’s based around its controls – for me, my first thirty minutes or so with the game felt very fiddly. It’s frantic, chaotic, and ultimately destructive, but it’s a whole lot of fun to actually play. ![]() It also allows you to slow down time to make the most of your weaponry and it ramps up the player’s manoeuvrability to the max in order for you to keep up with each wild situation you find yourself in. Sounds like your typical action experience, right? Well, it’s not My Friend Pedro amps everything up tenfold by ramming in a TON of unique and destructive scenarios involving the likes of motorbikes, skateboards, all sorts of guns, and frying pans. Gameplay-wise, My Friend Pedro is all about blasting through levels, killing everything in sight, doing a little bit of platforming and some light puzzle solving, and then repeating the process on each subsequent level. I told you it was bizarre, but it keeps the story going and even adds a fun bit of context to all of the thrilling-killing. He leads you on an adventure that sees you gunning down lots and lots of baddies in creative and often surreal ways as you look to find out what’s really going on. ‘thing’ to guide you along is a friendly banana named Pedro. Basically, you’ve lost your memory, and the only person… well…. In a game like My Friend Pedro you don’t expect the narrative to be the star of the show, though its bizarre nature will keep you intrigued throughout. When you do figure out everything though? You’re in for a good time. However, there is a learning curve in place that’ll see you potentially struggle early on as you learn the ins-and-outs of My Friend Pedro’s zany yet intricate gameplay mechanics. I’m glad to say that it turns out that you DO actually get to pull off all of the slick moves yourself, and yes, it’s a HELL of a lot of fun to do so. One thing always kept me particularly intrigued though: how would the game actually play? It all looked so co-ordinated and streamlined in the GIFs with the set pieces feeling like they almost COULDN’T be a part of gameplay without some form of QTE or something, so I had to know how it played. I mean, the game looked like it was packed to the brim with exciting and outrageous action-packed antics, so I instantly wanted to play it. I’ve had a LOT of interest in My Friend Pedro ever since I first saw the GIFs for it show up on my Twitter feed a few years back.
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